Staedium

Fitness Meets Gaming

Fitness Meets Gaming

Fitness Meets Gaming

Roles: Senior Product Designer / Design Ops

Roles: Senior Product Designer / Design Ops

Tasks: Visual Design & Interaction / Design system

Tasks: Visual Design & Interaction / Design system

Platforms: Android, iOS & Unity

Platforms: Android, iOS & Unity

Orchestrating Complexity

Designing Stadium meant coordinating two interconnected platforms mobile and TV while working two separate development crews, one focus on the mobile app the other on the game.

As the design lead, I became the orchestrator of this multi-platform experience, ensuring seamless interaction between phone tracking and TV gameplay.

Throughout development, we ran continuous testing sessions to validate that the entire connected experience worked as intended, refining the flow until every touchpoint felt intuitive.

Beyond the Pixels

Building seamless multi-device experiences requires relentless testing. Every interaction between phone and TV becomes a potential friction point.

But the biggest learning? Most of the real work happens in alignment. Ensuring everyone moves in the same direction takes time, but it's where successful experiences are actually built.

Orbital Game Experience

Players must avoid viruses and collect rings during gameplay, all while performing the assigned exercise with correct range of motion

200+

200+

Hours of Testing

Hours of Testing

10+

10+

People involved in testing

People involved in testing

15+

15+

Testing Athletes

Testing Athletes

Beyond the Pixels

Building seamless multi-device experiences requires relentless testing. Every interaction between phone and TV becomes a potential friction point.

But the biggest learning? Most of the real work happens in alignment. Ensuring everyone moves in the same direction takes time, but it's where successful experiences are actually built.

Orchestrating Complexity

Designing Stadium meant coordinating two interconnected platforms mobile and TV while working two separate development crews, one focus on the mobile app the other on the game.

As the design lead, I became the orchestrator of this multi-platform experience, ensuring seamless interaction between phone tracking and TV gameplay.

Throughout development, we ran continuous testing sessions to validate that the entire connected experience worked as intended, refining the flow until every touchpoint felt intuitive.